Everywhere (video game)

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Everywhere
File:Everywhere (video game) logo 2022.svg
DeveloperBuild a Rocket Boy
PublisherBuild a Rocket Boy
DesignerLeslie Benzies
EngineUnreal Engine 5
PlatformWindows
GenresMassively multiplayer online, Game creation system
ModesSingle-player, multiplayer

Everywhere is an upcoming massively multiplayer online game and game platform with an integrated game creation system developed by Build a Rocket Boy.

Gameplay

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The players start in the city of Utropia, where they access different experiences, such as biomes surrounding the city, different game-modes, user-generated environments called ARCs, or the game MindsEye (developed by Build A Rocket Boy). Each of these experiences can be accessed via portals in Utropia City or the EVERYWHERE Menu.[1] Everywhere is set in an open world[2] made up of Utropia City and four biomes. While Utropia is a safe zone, the Biomes have PVP and PVE elements.[3]

There are four game modes, known as districts: Racing District, an arcade racing game mode; Entertainment District, featuring an art gallery; Combat District, a third-person shooter mode; and The Collection, used to access and purchase user-generated content.[4][5] The game features an editor environment known as "ARCADIA", which includes a library of reusable components, called Stamps, which can be used to build virtual items and experiences.[6]

Development

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Conceptualised in 2016, the game started development on Amazon Lumberyard with a team of three ex-Rockstar North employees—Leslie Benzies, Matthew Smith, and Colin Entwistle—which had increased to about thirty staff by January 2017. Royal Circus Games (renamed Build a Rocket Boy in October 2018),[a] is developing Everywhere from studios based in Edinburgh, Budapest and Los Angeles, with the intention of offering a less restrictive experience than that of other games. It draws most of its influences from real life, according to Benzies.[8][7][9] Staff worked from home during the COVID-19 pandemic.[10]

In November 2020, the studio announced that it had moved development to the Unreal Engine.[11]

In August 2022, a teaser trailer was shown at Gamescom 2022. The game was originally set to be released in 2023.[12] An invite-only alpha playable session ran on Windows from 5 to 18 December 2023. On 19 February 2024, Build a Rocket Boy announced an unknown number of layoffs affecting the publishing, QA and art departments across the company's three locations.[13]

On 18 June 2024, the Builders Beta was released for Windows.[14] This is a closed beta to test ARCADIA, the system used to create user-generated environments and components.[15]

Notes

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  1. ^ Take-Two Interactive levied a legal warning against Royal Circus Games, citing the similarity of its acronym (RCG) to Take-Two's subsidiary Rockstar Games (RSG) as infringement of intellectual property, while also decrying their employment of Rockstar North staff as a deceptive tactic to create an affiliation between them.[7]

References

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