Anti-aliasing

From Wikipedia, the free encyclopedia
(Redirected from Anti-Aliasing)
Jump to navigation Jump to search

Anti-aliasing includes several techniques in computer graphics and computer-generated imagery to combat the problems of aliasing in a sampled signal such as a digital image or digital audio recording.

Specific topics in anti-aliasing include:

  • Anti-aliasing filter, a filter used before a signal sampler to restrict the bandwidth of a signal such as in audio applications.
  • Manual anti-aliasing, an artistic technique done in pixel art graphics to smooth transitions between shapes, soften lines or blur edges.

In cel animation

[edit | edit source]

In cel animation, animators can either add motion lines or create an object trail to give the impression of movement. To solve the wagon-wheel effect without changing the sampling rate or wheel speed, animators could add a broken or discolored spoke to force viewer's visual system to make the correct connections between frames.

References

[edit | edit source]
  1. ^ Lua error in Module:Citation/CS1/Configuration at line 2172: attempt to index field '?' (a nil value).

See also

[edit | edit source]

References

[edit | edit source]